Today i will most likely not have lots of time, so I will stick to simple stuff like updating icons and maybe the health bar, so it is not totally wide from right to left.
I now ended up separating the player and the weapon mechanic in 2 different slots. Therefore, the player just needs to move and i can put different weapons in the slots, allowing a similar mechanic like Brotato.

I ended up with a model without legs but wings:


aaaannnddd… fixed the most annoying thing in the planet: The audio cracking down, every time i opened the demo. Turns out, windows and godot need to run on the same HZ setup on their audio drivers. Amending that was a blessing.
However, issues with the sound continue, i think the sounds layer, which is annoying for the shooting and death sounds.
After deleting the whole project due to some Vibecoding mistake, i reinstalled the routines on the scripts like the sound design and also that the player has now a weapon slot.
I also updated the Icons for the cards:

and added the first enemy model:

Some update on the tiles would be cool… and the upgrade texture of course